LoadAdditiveScene Class
Definition
Important
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When the button is selected, it triggers starting the specified scene.
public ref class LoadAdditiveScene : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/LoadAdditiveScene")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public class LoadAdditiveScene : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/LoadAdditiveScene")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type LoadAdditiveScene = class
inherit MonoBehaviour
Public Class LoadAdditiveScene
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourLoadAdditiveScene
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
LoadAdditiveScene() |
Fields
lastSceneLoaded |
Methods
LoadScene() | |
LoadScene(String) |