OnLookAtRotateByEyeGaze Class
Definition
Important
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The associated game object will turn depending on which part of the object is looked at: The currently looked at part will move towards the front facing the user.
public ref class OnLookAtRotateByEyeGaze : Microsoft::MixedReality::Toolkit::Input::BaseEyeFocusHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/OnLookAtRotateByEyeGaze")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public class OnLookAtRotateByEyeGaze : Microsoft.MixedReality.Toolkit.Input.BaseEyeFocusHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/OnLookAtRotateByEyeGaze")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type OnLookAtRotateByEyeGaze = class
inherit BaseEyeFocusHandler
Public Class OnLookAtRotateByEyeGaze
Inherits BaseEyeFocusHandler
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
OnLookAtRotateByEyeGaze() |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
Methods
OnBeforeFocusChange(FocusEventData) | (Inherited from BaseEyeFocusHandler) |
OnEyeFocusDwell() |
Triggered once the eye gaze ray has intersected with this target's collider for a specified amount of time. (Inherited from BaseEyeFocusHandler) |
OnEyeFocusStart() |
Triggered once the eye gaze ray starts intersecting with this target's collider. (Inherited from BaseEyeFocusHandler) |
OnEyeFocusStay() | |
OnEyeFocusStop() |
Triggered once the eye gaze ray stops intersecting with this target's collider. (Inherited from BaseEyeFocusHandler) |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. (Inherited from BaseFocusHandler) |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. (Inherited from BaseFocusHandler) |
Update() |
Handles highlighting targets when the cursor enters its hit box. (Inherited from BaseEyeFocusHandler) |