RotateWithConstSpeedDir.RotateTarget Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Rotate game object based on specified rotation speed and Euler angles.
public:
void RotateTarget();
public void RotateTarget ();
member this.RotateTarget : unit -> unit
Public Sub RotateTarget ()