Editar

Partilhar via


BaseCursor.IsPointerValid Property

Definition

Checks whether the associated pointer is null, and if the pointer is a UnityEngine.Object it also checks whether it has been destroyed.

protected:
 property bool IsPointerValid { bool get(); };
protected bool IsPointerValid { get; }
member this.IsPointerValid : bool
Protected ReadOnly Property IsPointerValid As Boolean

Property Value

Applies to