BaseHandVisualizer.IMixedRealityHandJointHandler.OnHandJointsUpdated Method
Definition
Important
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UnityEngine.MonoBehaviour.Microsoft#MixedReality#Toolkit#Input#IMixedRealityHandJointHandler#OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}})
virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler.OnHandJointsUpdated(Microsoft::MixedReality::Toolkit::Input::InputEventData<System::Collections::Generic::IDictionary<Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^> ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler::OnHandJointsUpdated;
void IMixedRealityHandJointHandler.OnHandJointsUpdated (Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> eventData);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler.OnHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler.OnHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> -> unit
Sub OnHandJointsUpdated (eventData As InputEventData(Of IDictionary(Of TrackedHandJoint, MixedRealityPose))) Implements IMixedRealityHandJointHandler.OnHandJointsUpdated
Parameters
- eventData
- InputEventData<IDictionary<TrackedHandJoint,MixedRealityPose>>