DefaultRaycastProvider.Raycast Method
Definition
Important
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Performs a raycast using the specified RayStep.
public:
virtual bool Raycast(Microsoft::MixedReality::Toolkit::Physics::RayStep step, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Input::MixedRealityRaycastHit % hitInfo);
public bool Raycast (Microsoft.MixedReality.Toolkit.Physics.RayStep step, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out Microsoft.MixedReality.Toolkit.Input.MixedRealityRaycastHit hitInfo);
abstract member Raycast : Microsoft.MixedReality.Toolkit.Physics.RayStep * UnityEngine.LayerMask[] * bool * MixedRealityRaycastHit -> bool
override this.Raycast : Microsoft.MixedReality.Toolkit.Physics.RayStep * UnityEngine.LayerMask[] * bool * MixedRealityRaycastHit -> bool
Public Function Raycast (step As RayStep, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef hitInfo As MixedRealityRaycastHit) As Boolean
Parameters
- step
- RayStep
- prioritizedLayerMasks
- UnityEngine.LayerMask[]
- focusIndividualCompoundCollider
- Boolean
- hitInfo
- MixedRealityRaycastHit
Returns
Whether or not the raycast hit something.