FingerCursor.UpdateVisuals(Renderer, Single, Boolean) Method
Definition
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Applies material overrides to a ring renderer.
protected:
virtual void UpdateVisuals(UnityEngine::Renderer ^ ringRenderer, float distance, bool visible);
protected virtual void UpdateVisuals (UnityEngine.Renderer ringRenderer, float distance, bool visible);
abstract member UpdateVisuals : UnityEngine.Renderer * single * bool -> unit
override this.UpdateVisuals : UnityEngine.Renderer * single * bool -> unit
Protected Overridable Sub UpdateVisuals (ringRenderer As Renderer, distance As Single, visible As Boolean)
Parameters
- ringRenderer
- UnityEngine.Renderer
Renderer using an MRTK/Standard material with the round corner feature enabled.
- distance
- Single
Distance between the ring and surface.
- visible
- Boolean
Should the ring be visible?