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IMixedRealityControllerPoseSynchronizer.DestroyOnSourceLost Property

Definition

Should this GameObject clean itself up when its controller is lost?

public:
 property bool DestroyOnSourceLost { bool get(); void set(bool value); };
public bool DestroyOnSourceLost { get; set; }
member this.DestroyOnSourceLost : bool with get, set
Public Property DestroyOnSourceLost As Boolean

Property Value

Remarks

It's up to the implementation to properly destroy the GameObject's this interface will implement.

Applies to