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IMixedRealityInputSystem.PushModalInputHandler(GameObject) Method

Definition

Push a game object into the modal input stack. Any input handlers on the game object are given priority to input events before any focused objects.

public:
 void PushModalInputHandler(UnityEngine::GameObject ^ inputHandler);
public void PushModalInputHandler (UnityEngine.GameObject inputHandler);
abstract member PushModalInputHandler : UnityEngine.GameObject -> unit
Public Sub PushModalInputHandler (inputHandler As GameObject)

Parameters

inputHandler
UnityEngine.GameObject

The input handler to push

Applies to