IMixedRealityMousePointer Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Interface for handling mouse pointers.
public interface class IMixedRealityMousePointer : Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer, System::Collections::IEqualityComparer
public interface IMixedRealityMousePointer : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer, System.Collections.IEqualityComparer
type IMixedRealityMousePointer = interface
interface IMixedRealityPointer
interface IEqualityComparer
Public Interface IMixedRealityMousePointer
Implements IEqualityComparer, IMixedRealityPointer
- Derived
- Implements
Properties
BaseCursor |
The pointer's cursor. (Inherited from IMixedRealityPointer) |
Controller |
The pointer's current controller reference. (Inherited from IMixedRealityPointer) |
CursorModifier |
The currently active cursor modifier. (Inherited from IMixedRealityPointer) |
FocusTarget |
The currently focused target. (Inherited from IMixedRealityPointer) |
HideCursorWhenInactive |
Should the mouse cursor be hidden when no active input is received? |
HideTimeout |
How long should it take before the mouse cursor is hidden? |
InputSourceParent |
This pointer's input source parent. (Inherited from IMixedRealityPointer) |
IsActive |
Controls whether the pointer dispatches input. (Inherited from IMixedRealityPointer) |
IsFocusLocked |
Is the focus for this pointer currently locked? (Inherited from IMixedRealityPointer) |
IsInteractionEnabled |
Is the pointer active and have the conditions for the interaction been satisfied to enable the interaction? (Inherited from IMixedRealityPointer) |
IsTargetPositionLockedOnFocusLock |
Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked. (Inherited from IMixedRealityPointer) |
MovementThresholdToUnHide |
What is the movement threshold to reach before un-hiding mouse cursor? |
PointerId |
This pointer's id. (Inherited from IMixedRealityPointer) |
PointerName |
This pointer's name. (Inherited from IMixedRealityPointer) |
Position |
Pointer position. (Inherited from IMixedRealityPointer) |
PrioritizedLayerMasksOverride |
The physics layers to use when performing scene queries. (Inherited from IMixedRealityPointer) |
Rays |
The scene query rays. (Inherited from IMixedRealityPointer) |
Result |
The scene query pointer result. (Inherited from IMixedRealityPointer) |
Rotation |
Pointer rotation. (Inherited from IMixedRealityPointer) |
SceneQueryType |
The type of physics scene query to use. (Inherited from IMixedRealityPointer) |
SphereCastRadius |
The radius to use when SceneQueryType is set to Sphere or SphereColliders. (Inherited from IMixedRealityPointer) |
Methods
OnPostSceneQuery() |
Called after performing the scene query. (Inherited from IMixedRealityPointer) |
OnPreCurrentPointerTargetChange() |
Called during the scene query just before the current pointer target changes. (Inherited from IMixedRealityPointer) |
OnPreSceneQuery() |
Called before performing the scene query. (Inherited from IMixedRealityPointer) |
Reset() |
Resets pointer to initial state. After invoked pointer should be functional and ready for re-use. (Inherited from IMixedRealityPointer) |