IMixedRealityNearPointer.IsNearObject Property
Definition
Important
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Returns true if the hand is near anything that's grabbable Currently performs a sphere cast in the direction of the hand ray. Currently anything that has a collider is considered "Grabbable" Eventually we need to filter based on things that can respond to grab events.
public:
property bool IsNearObject { bool get(); };
public bool IsNearObject { get; }
member this.IsNearObject : bool
Public ReadOnly Property IsNearObject As Boolean