IMixedRealityPointerHandler Interface
Definition
Important
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Interface to implement to react to simple pointer input.
public interface class IMixedRealityPointerHandler : UnityEngine::EventSystems::IEventSystemHandler
public interface IMixedRealityPointerHandler : UnityEngine.EventSystems.IEventSystemHandler
type IMixedRealityPointerHandler = interface
interface IEventSystemHandler
Public Interface IMixedRealityPointerHandler
Implements IEventSystemHandler
- Derived
- Implements
-
UnityEngine.EventSystems.IEventSystemHandler
Methods
OnPointerClicked(MixedRealityPointerEventData) |
When a pointer clicked event is raised, this method is used to pass along the event data to the input handler. |
OnPointerDown(MixedRealityPointerEventData) |
When a pointer down event is raised, this method is used to pass along the event data to the input handler. |
OnPointerDragged(MixedRealityPointerEventData) |
Called every frame a pointer is down. Can be used to implement drag-like behaviors. |
OnPointerUp(MixedRealityPointerEventData) |
When a pointer up event is raised, this method is used to pass along the event data to the input handler. |