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IMixedRealitySourcePoseHandler Interface

Definition

Interface to implement to react to source

public interface class IMixedRealitySourcePoseHandler : Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
public interface IMixedRealitySourcePoseHandler : Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler
type IMixedRealitySourcePoseHandler = interface
    interface IMixedRealitySourceStateHandler
    interface IEventSystemHandler
Public Interface IMixedRealitySourcePoseHandler
Implements IEventSystemHandler, IMixedRealitySourceStateHandler
Derived
Implements
IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler

Methods

OnSourceDetected(SourceStateEventData)

Raised when a source is detected.

(Inherited from IMixedRealitySourceStateHandler)
OnSourceLost(SourceStateEventData)

Raised when a source is lost.

(Inherited from IMixedRealitySourceStateHandler)
OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)

Raised when the source pose is changed.

OnSourcePoseChanged(SourcePoseEventData<Quaternion>)

Raised when the source rotation is changed.

OnSourcePoseChanged(SourcePoseEventData<TrackingState>)

Raised when the source pose tracking state is changed.

OnSourcePoseChanged(SourcePoseEventData<Vector2>)

Raised when the source position is changed.

OnSourcePoseChanged(SourcePoseEventData<Vector3>)

Raised when the source position is changed.

Applies to