InputAnimation.AddCameraPoseKey Method
Definition
Important
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Caution
Use FromRecordingBuffer to construct new InputAnimations
Add a keyframe for the camera transform.
public:
void AddCameraPoseKey(float time, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose cameraPose, float positionThreshold, float rotationThreshold);
public void AddCameraPoseKey (float time, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose cameraPose, float positionThreshold, float rotationThreshold);
[System.Obsolete("Use FromRecordingBuffer to construct new InputAnimations")]
public void AddCameraPoseKey (float time, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose cameraPose, float positionThreshold, float rotationThreshold);
member this.AddCameraPoseKey : single * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose * single * single -> unit
[<System.Obsolete("Use FromRecordingBuffer to construct new InputAnimations")>]
member this.AddCameraPoseKey : single * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose * single * single -> unit
Public Sub AddCameraPoseKey (time As Single, cameraPose As MixedRealityPose, positionThreshold As Single, rotationThreshold As Single)
Parameters
- time
- Single
- cameraPose
- MixedRealityPose
- positionThreshold
- Single
- rotationThreshold
- Single
- Attributes