InputAnimationSerializationUtils.WriteBoolCurve Method
Definition
Important
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Serialize an animation curve as binary data, ignoring tangents.
public:
static void WriteBoolCurve(System::IO::BinaryWriter ^ writer, UnityEngine::AnimationCurve ^ curve, float startTime);
public static void WriteBoolCurve (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve curve, float startTime);
static member WriteBoolCurve : System.IO.BinaryWriter * UnityEngine.AnimationCurve * single -> unit
Public Shared Sub WriteBoolCurve (writer As BinaryWriter, curve As AnimationCurve, startTime As Single)
Parameters
- writer
- BinaryWriter
- curve
- UnityEngine.AnimationCurve
- startTime
- Single