InputAnimationSerializationUtils.WriteBoolCurveArray Method
Definition
Important
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Serialize an array of animation curves as binary data, ignoring tangents.
public:
static void WriteBoolCurveArray(System::IO::BinaryWriter ^ writer, cli::array <UnityEngine::AnimationCurve ^> ^ curves, float startTime);
public static void WriteBoolCurveArray (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve[] curves, float startTime);
static member WriteBoolCurveArray : System.IO.BinaryWriter * UnityEngine.AnimationCurve[] * single -> unit
Public Shared Sub WriteBoolCurveArray (writer As BinaryWriter, curves As AnimationCurve(), startTime As Single)
Parameters
- writer
- BinaryWriter
- curves
- UnityEngine.AnimationCurve[]
- startTime
- Single