MixedRealityHandTrackingProfile.HandMeshPrefab Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
The GameObject which generates the system handmesh is now created at runtime. This prefab is not used
The hand mesh prefab to use to render the hand
public:
property UnityEngine::GameObject ^ HandMeshPrefab { UnityEngine::GameObject ^ get(); };
public UnityEngine.GameObject HandMeshPrefab { get; }
[System.Obsolete("The GameObject which generates the system handmesh is now created at runtime. This prefab is not used")]
public UnityEngine.GameObject HandMeshPrefab { get; }
member this.HandMeshPrefab : UnityEngine.GameObject
[<System.Obsolete("The GameObject which generates the system handmesh is now created at runtime. This prefab is not used")>]
member this.HandMeshPrefab : UnityEngine.GameObject
Public ReadOnly Property HandMeshPrefab As GameObject
Property Value
UnityEngine.GameObject
- Attributes