NearInteractionTouchable.TouchableCollider Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
BoxCollider used to calculate bounds and local center, if not set before runtime the gameObjects's BoxCollider will be used by default
public:
property UnityEngine::Collider ^ TouchableCollider { UnityEngine::Collider ^ get(); };
public UnityEngine.Collider TouchableCollider { get; }
member this.TouchableCollider : UnityEngine.Collider
Public ReadOnly Property TouchableCollider As Collider
Property Value
UnityEngine.Collider