NearInteractionTouchableSurface Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A near interaction object which is a flat surface and can be pressed in one direction.
public ref class NearInteractionTouchableSurface abstract : Microsoft::MixedReality::Toolkit::Input::BaseNearInteractionTouchable
public abstract class NearInteractionTouchableSurface : Microsoft.MixedReality.Toolkit.Input.BaseNearInteractionTouchable
type NearInteractionTouchableSurface = class
inherit BaseNearInteractionTouchable
Public MustInherit Class NearInteractionTouchableSurface
Inherits BaseNearInteractionTouchable
- Inheritance
- Derived
Constructors
NearInteractionTouchableSurface() |
Fields
debounceThreshold | (Inherited from BaseNearInteractionTouchable) |
eventsToReceive | (Inherited from BaseNearInteractionTouchable) |
Properties
Bounds |
Bounds specify where touchable interactions can occur. They are local bounds on the plane specified by the LocalCenter and LocalPressDirection (as a normal). |
DebounceThreshold |
Distance in front of the surface at which you will receive a touch completed event. (Inherited from BaseNearInteractionTouchable) |
EventsToReceive |
The type of event to receive. (Inherited from BaseNearInteractionTouchable) |
LocalCenter |
The local center point of interaction. This may be based on a collider position or Unity UI RectTransform. |
LocalPressDirection |
This is the direction that a user will press on this element. |
Methods
DistanceToTouchable(Vector3, Vector3) | (Inherited from BaseNearInteractionTouchable) |
OnValidate() | (Inherited from BaseNearInteractionTouchable) |