PointerBehavior Enum
Definition
Important
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Specifies how a pointer in MRTK's default input system behaves.
public enum class PointerBehavior
public enum PointerBehavior
type PointerBehavior =
Public Enum PointerBehavior
- Inheritance
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PointerBehavior
Fields
Name | Value | Description |
---|---|---|
Default | 0 | Pointer active state is managed by MRTK input system. If it is a near pointer (grab, poke), it will be always enabled. If it is not a near pointer, it will get disabled if any near pointer on the same hand is active. This is what allows rays to turn off when a hand is near a grabbable. |
AlwaysOn | 1 | Pointer is always on, regardless of what other pointers are active. |
AlwaysOff | 2 | Pointer is always off, regardless of what other pointers are active. |