PointerOption Struct
Definition
Important
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Defines a pointer option to assign to a controller.
public value class PointerOption
public value class PointerOption : UnityEngine::ISerializationCallbackReceiver
[System.Serializable]
public struct PointerOption
[System.Serializable]
public struct PointerOption : UnityEngine.ISerializationCallbackReceiver
[<System.Serializable>]
type PointerOption = struct
[<System.Serializable>]
type PointerOption = struct
interface ISerializationCallbackReceiver
Public Structure PointerOption
Public Structure PointerOption
Implements ISerializationCallbackReceiver
- Inheritance
-
PointerOption
- Attributes
- Implements
-
UnityEngine.ISerializationCallbackReceiver
Constructors
PointerOption(SupportedControllerType, Handedness, GameObject, LayerMask[]) |
Constructor. |
PointerOption(SupportedControllerType, Handedness, GameObject) |
Constructor. |
Properties
ControllerType |
The type of Controller this pointer can be attached to at runtime. |
Handedness |
Defines valid hand(s) to create the pointer prefab on. |
PointerPrefab |
The prefab with an IMixedRealityPointer component to create when a valid controller becomes available. |
PrioritizedLayerMasks |
The LayerMasks, in prioritized order, which are used to determine the target |
Explicit Interface Implementations
ISerializationCallbackReceiver.OnAfterDeserialize() | |
ISerializationCallbackReceiver.OnBeforeSerialize() |