RiggedHandVisualizer.DeformPosition Field
Definition
Important
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public: bool DeformPosition;
[UnityEngine.Tooltip("Allows the mesh to be stretched to align with finger joint positions. Only set to true when mesh is not visible.")]
public bool DeformPosition;
[UnityEngine.Tooltip("Allows the mesh to be stretched to align with finger joint positions.")]
public bool DeformPosition;
[<UnityEngine.Tooltip("Allows the mesh to be stretched to align with finger joint positions. Only set to true when mesh is not visible.")>]
val mutable DeformPosition : bool
[<UnityEngine.Tooltip("Allows the mesh to be stretched to align with finger joint positions.")>]
val mutable DeformPosition : bool
Public DeformPosition As Boolean
Field Value
- Attributes
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UnityEngine.TooltipAttribute