RiggedHandVisualizer.ModelPalmAtLeapWrist Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public: bool ModelPalmAtLeapWrist;
[UnityEngine.Tooltip("Hands are typically rigged in 3D packages with the palm transform near the wrist. Uncheck this if your model's palm transform is at the center of the palm similar to Leap API hands.")]
public bool ModelPalmAtLeapWrist;
[<UnityEngine.Tooltip("Hands are typically rigged in 3D packages with the palm transform near the wrist. Uncheck this if your model's palm transform is at the center of the palm similar to Leap API hands.")>]
val mutable ModelPalmAtLeapWrist : bool
Public ModelPalmAtLeapWrist As Boolean
Field Value
- Attributes
-
UnityEngine.TooltipAttribute