RiggedHandVisualizer.ModelPalmFacing Field
Definition
Important
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public: UnityEngine::Vector3 ModelPalmFacing;
[UnityEngine.Tooltip("If non-zero, this vector and the modelFingerPointing vector will be used to re-orient the Transform bones in the hand rig, to compensate for bone axis discrepancies between Leap Bones and model bones.")]
public UnityEngine.Vector3 ModelPalmFacing;
[<UnityEngine.Tooltip("If non-zero, this vector and the modelFingerPointing vector will be used to re-orient the Transform bones in the hand rig, to compensate for bone axis discrepancies between Leap Bones and model bones.")>]
val mutable ModelPalmFacing : UnityEngine.Vector3
Public ModelPalmFacing As Vector3
Field Value
UnityEngine.Vector3
- Attributes
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UnityEngine.TooltipAttribute