RiggedHandVisualizer.ScaleLastFingerBone Field
Definition
Important
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public: bool ScaleLastFingerBone;
[UnityEngine.Tooltip("Because bones only exist at their roots in model rigs, the length of the last fingertip bone is lost when placing bones at positions in the tracked hand. This option scales the last bone along its X axis (length axis) to match its bone length to the tracked bone length. This option only has an effect if Deform Positions In Fingers is enabled.")]
public bool ScaleLastFingerBone;
[UnityEngine.Tooltip("Because bones only exist at their roots in model rigs, the length of the last fingertip bone is lost when placing bones at positions in the tracked hand. This option scales the last bone along its X axis (length axis) to match its bone length to the tracked bone length.")]
public bool ScaleLastFingerBone;
[<UnityEngine.Tooltip("Because bones only exist at their roots in model rigs, the length of the last fingertip bone is lost when placing bones at positions in the tracked hand. This option scales the last bone along its X axis (length axis) to match its bone length to the tracked bone length. This option only has an effect if Deform Positions In Fingers is enabled.")>]
val mutable ScaleLastFingerBone : bool
[<UnityEngine.Tooltip("Because bones only exist at their roots in model rigs, the length of the last fingertip bone is lost when placing bones at positions in the tracked hand. This option scales the last bone along its X axis (length axis) to match its bone length to the tracked bone length.")>]
val mutable ScaleLastFingerBone : bool
Public ScaleLastFingerBone As Boolean
Field Value
- Attributes
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UnityEngine.TooltipAttribute