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Microsoft.MixedReality.Toolkit.Physics Namespace

Classes

BaseRayStabilizer

A base class for a stabilizer that takes an input position and rotation, and performs operations on them to stabilize, or smooth deltas, in the data.

ConeCastUtility
Distorter
DistorterBulge

A Distorter that distorts points based on their distance and direction from the center of the bulge point.

DistorterGravity

A Distorter that distorts points based on their distance and direction to the world center of gravity as defined by WorldCenterOfGravity.

DistorterSimplex

A Distorter that randomly distorts points.

DistorterSphere

A Distorter that distorts points based on their distance and direction from the center of the sphere of size 2.

DistorterWiggly
GazeStabilizer

GazeStabilizer iterates over samples of Raycast data and helps stabilize the user's gaze for precision targeting.

InterpolationUtilities

Static class containing interpolation-related utility functions.

Interpolator

A MonoBehaviour that interpolates a transform's position, rotation or scale.

MixedRealityRaycaster
PhysicsLayerAttribute

Attribute used to make an Int32 field render a dropdown generated from the current layers defined in the Tag Manager.

RaycastResultComparer

Compares the Raycast Results from Unity's Graphic & Physics Raycasters.

VectorRollingStatistics

Vector Statistics used in gaze stabilization.

Structs

ComparableRaycastResult
ConeCastUtility.ConeCastHit
FocusDetails

Contains information about which game object has the focus currently. Also contains information about the normal of that point.

RayStep

Interfaces

IBaseRayStabilizer

Enums

SceneQueryType

Defines the different scene query types. Mostly used by pointers.

TeleportSurfaceResult