Editar

Partilhar via


MixedRealitySceneSystem.OnLightingUnloaded Property

Definition

Called after a lighting scene has been completely unloaded. Includes scene name.

public:
 property Action<System::String ^> ^ OnLightingUnloaded { Action<System::String ^> ^ get(); void set(Action<System::String ^> ^ value); };
public Action<string> OnLightingUnloaded { get; set; }
member this.OnLightingUnloaded : Action<string> with get, set
Public Property OnLightingUnloaded As Action(Of String)

Property Value

Implements

Applies to