Editar

Partilhar via


MixedRealitySpatialAwarenessMeshObserverProfile.OcclusionMaterial Property

Definition

The material to be used when observed meshes should occlude other objects.

public:
 property UnityEngine::Material ^ OcclusionMaterial { UnityEngine::Material ^ get(); };
public UnityEngine.Material OcclusionMaterial { get; }
member this.OcclusionMaterial : UnityEngine.Material
Public ReadOnly Property OcclusionMaterial As Material

Property Value

UnityEngine.Material

Applies to