MixedRealitySpatialAwarenessMeshObserverProfile.OcclusionMaterial Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The material to be used when observed meshes should occlude other objects.
public:
property UnityEngine::Material ^ OcclusionMaterial { UnityEngine::Material ^ get(); };
public UnityEngine.Material OcclusionMaterial { get; }
member this.OcclusionMaterial : UnityEngine.Material
Public ReadOnly Property OcclusionMaterial As Material
Property Value
UnityEngine.Material