HandlesBaseConfiguration Class
Definition
Important
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Configuration base class for any BoundsControl handle type deriving from HandlesBase
public ref class HandlesBaseConfiguration abstract : UnityEngine::ScriptableObject
public abstract class HandlesBaseConfiguration : UnityEngine.ScriptableObject
type HandlesBaseConfiguration = class
inherit ScriptableObject
Public MustInherit Class HandlesBaseConfiguration
Inherits ScriptableObject
- Inheritance
-
UnityEngine.ScriptableObjectHandlesBaseConfiguration
- Derived
Constructors
HandlesBaseConfiguration() |
Properties
ColliderPadding |
Additional padding to apply to the handle collider to make handle easier to hit |
DrawTetherWhenManipulating |
Check to draw a tether point from the handles to the hand when manipulating. |
HandleGrabbedMaterial |
Material applied to handles while they are a grabbed |
HandleMaterial |
Material applied to handles when they are not in a grabbed state |
HandlePrefab |
Prefab used to display this type of bounds control handle. If not set, default shape will be used (scale default: boxes, rotation default: spheres) |
HandlesIgnoreCollider |
Add a Collider here if you do not want the handle colliders to interact with another object's collider. |
HandleSize |
Size of the handle collidable |
Methods
TrySetDefaultMaterial() |