ProximityEffectConfiguration.ObjectMediumProximity Property
Definition
Important
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Distance the hand has to be in to start scaling objects.
public:
property float ObjectMediumProximity { float get(); void set(float value); };
public float ObjectMediumProximity { get; set; }
member this.ObjectMediumProximity : single with get, set
Public Property ObjectMediumProximity As Single