InteractableHighlight Class
Definition
Important
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Caution
This component is no longer supported
Adds or removes materials to target renderer for highlighting Focused GameObjects.
public ref class InteractableHighlight : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler
[System.Obsolete("This component is no longer supported", true)]
[UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/InteractableHighlight")]
public class InteractableHighlight : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler
[<System.Obsolete("This component is no longer supported", true)>]
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/InteractableHighlight")>]
type InteractableHighlight = class
inherit BaseFocusHandler
Public Class InteractableHighlight
Inherits BaseFocusHandler
- Inheritance
- Attributes
-
ObsoleteAttribute UnityEngine.AddComponentMenuAttribute
Remarks
Useful with focusable GameObjects
Constructors
InteractableHighlight() |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
Highlight | |
Style | |
TargetRenderers |
The target renderers that will get the styles applied. |
Methods
OnBeforeFocusChange(FocusEventData) |
Focus event that is raised before the focus is actually changed. (Inherited from BaseFocusHandler) |
OnDisable() | |
OnEnable() | |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. |