ManipulationEventData.ManipulationSource Property
Definition
Important
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The object being manipulated
public:
property UnityEngine::GameObject ^ ManipulationSource { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject ManipulationSource { get; set; }
member this.ManipulationSource : UnityEngine.GameObject with get, set
Public Property ManipulationSource As GameObject
Property Value
UnityEngine.GameObject