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ManipulationEventData.ManipulationSource Property

Definition

The object being manipulated

public:
 property UnityEngine::GameObject ^ ManipulationSource { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject ManipulationSource { get; set; }
member this.ManipulationSource : UnityEngine.GameObject with get, set
Public Property ManipulationSource As GameObject

Property Value

UnityEngine.GameObject

Applies to