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ObjectManipulator.RotateLerpTime Property

Definition

Enter amount representing amount of smoothing to apply to the rotation. Smoothing of 0 means no smoothing. Max value means no change to value.

public:
 property float RotateLerpTime { float get(); void set(float value); };
public float RotateLerpTime { get; set; }
member this.RotateLerpTime : single with get, set
Public Property RotateLerpTime As Single

Property Value

Applies to