MixedRealityPose Struct
Definition
Important
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public value class MixedRealityPose : System::Collections::IEqualityComparer
[System.Serializable]
public struct MixedRealityPose : System.Collections.IEqualityComparer
[<System.Serializable>]
type MixedRealityPose = struct
interface IEqualityComparer
Public Structure MixedRealityPose
Implements IEqualityComparer
- Inheritance
-
MixedRealityPose
- Attributes
- Implements
Constructors
MixedRealityPose(Quaternion) |
Constructor. |
MixedRealityPose(Vector3, Quaternion) |
Constructor. |
MixedRealityPose(Vector3) |
Constructor. |
Properties
Forward |
The Z axis of the pose in world space. |
Position |
The position of the pose. |
Right |
The X axis of the pose in world space. |
Rotation |
The rotation of the pose. |
Up |
The Y axis of the pose in world space. |
ZeroIdentity |
The default value for a Six DoF Transform. |
Methods
Equals(MixedRealityPose) | |
Equals(Object) | |
GetHashCode() | Returns the hash code for this instance. |
ToString() |
Operators
Addition(MixedRealityPose, MixedRealityPose) | |
Equality(MixedRealityPose, MixedRealityPose) | |
Inequality(MixedRealityPose, MixedRealityPose) | |
Multiply(MixedRealityPose, MixedRealityPose) |
Returns right-hand MixedRealityPose transformed by left-hand MixedRealityPose. |
Explicit Interface Implementations
IEqualityComparer.Equals(Object, Object) | Determines whether the specified objects are equal. |
IEqualityComparer.GetHashCode(Object) | Returns a hash code for the specified object. |