InBetween Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
InBetween solver positions an object in-between two tracked transforms.
public ref class InBetween : Microsoft::MixedReality::Toolkit::Utilities::Solvers::Solver
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InBetween")]
public class InBetween : Microsoft.MixedReality.Toolkit.Utilities.Solvers.Solver
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InBetween")>]
type InBetween = class
inherit Solver
Public Class InBetween
Inherits Solver
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
InBetween() |
Fields
SolverHandler |
The handler reference for this solver that's attached to this GameObject (Inherited from Solver) |
Properties
GoalPosition |
The final position to be attained (Inherited from Solver) |
GoalRotation |
The final rotation to be attained (Inherited from Solver) |
GoalScale |
The final scale to be attained (Inherited from Solver) |
MoveLerpTime |
If 0, the position will update immediately. Otherwise, the greater this attribute the slower the position updates (Inherited from Solver) |
PartwayOffset |
Distance along the center line the object will be located. 0.5 is halfway, 1.0 is at the first transform, 0.0 is at the second transform. |
RotateLerpTime |
If 0, the rotation will update immediately. Otherwise, the greater this attribute the slower the rotation updates")] (Inherited from Solver) |
ScaleLerpTime |
If 0, the scale will update immediately. Otherwise, the greater this attribute the slower the scale updates (Inherited from Solver) |
SecondTrackedObjectType |
Tracked object to calculate position and orientation for the second object. If you want to manually override and use a scene object, use the TransformTarget field. |
SecondTransformOverride |
This transform overrides any Tracked Object as the second point for the In Between |
Smoothing |
If true, updates are smoothed to the target. Otherwise, they are snapped to the target (Inherited from Solver) |
TrackedObjectForSecondTransform |
Obsolete.
Tracked object to calculate position and orientation for the second object. If you want to manually override and use a scene object, use the TransformTarget field. |
UpdateLinkedTransform |
If true, the position and orientation will be calculated, but not applied, for other components to use (Inherited from Solver) |
WorkingPosition |
Automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position (Inherited from Solver) |
WorkingRotation |
Rotation version of WorkingPosition (Inherited from Solver) |
WorkingScale |
Scale version of WorkingPosition (Inherited from Solver) |
Methods
AddOffset(Vector3) |
Add an offset position to the target goal position. (Inherited from Solver) |
Awake() | (Inherited from Solver) |
OnDestroy() | (Inherited from Solver) |
OnEnable() |
Typically when a solver becomes enabled, it should update its internal state to the system, in case it was disabled far away (Inherited from Solver) |
OnValidate() | |
SnapGoalTo(Vector3, Quaternion, Vector3) |
SnapGoalTo only sets the goal orientation. Not really useful. (Inherited from Solver) |
SnapGoalTo(Vector3, Quaternion) |
Obsolete.
SnapGoalTo only sets the goal orientation. Not really useful. (Inherited from Solver) |
SnapTo(Vector3, Quaternion, Vector3) |
Snaps the solver to the desired pose. (Inherited from Solver) |
SnapTo(Vector3, Quaternion) |
Obsolete.
Snaps the solver to the desired pose. (Inherited from Solver) |
SolverUpdate() |
Should be implemented in derived classes, but Solver can be used to flush shared transform to real transform |
SolverUpdateEntry() |
Tracks lifetime of the solver, disabling it when expired, and finally runs the orientation update logic (Inherited from Solver) |
Start() | |
UpdateTransformToGoal() |
Updates all object orientations to the goal orientation for this solver, with smoothing accounted for (smoothing may be off) (Inherited from Solver) |
UpdateWorkingPositionToGoal() |
Updates only the working position to goal with smoothing, if enabled (Inherited from Solver) |
UpdateWorkingRotationToGoal() |
Updates only the working rotation to goal with smoothing, if enabled (Inherited from Solver) |
UpdateWorkingScaleToGoal() |
Updates only the working scale to goal with smoothing, if enabled (Inherited from Solver) |
UpdateWorkingToGoal() |
Updates the Working orientation (which may be the object, or the shared orientation) to the goal with smoothing, if enabled (Inherited from Solver) |