SurfaceMagnetism.MagneticSurfaces Property
Definition
Important
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Array of LayerMask to execute from highest to lowest priority. First layermask to provide a raycast hit will be used by component
public:
property cli::array <UnityEngine::LayerMask> ^ MagneticSurfaces { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public UnityEngine.LayerMask[] MagneticSurfaces { get; set; }
member this.MagneticSurfaces : UnityEngine.LayerMask[] with get, set
Public Property MagneticSurfaces As LayerMask()
Property Value
UnityEngine.LayerMask[]