WindowsMixedRealityDeviceManager.RemoveControllerForSuspendWorkaround Method
Definition
Important
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Caution
This function exists to workaround a bug in Unity and will be removed in an upcoming release. For more details, see https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8101
public:
void RemoveControllerForSuspendWorkaround(UnityEngine::XR::WSA::Input::InteractionSource interactionSource);
[System.Obsolete("This function exists to workaround a bug in Unity and will be removed in an upcoming release. For more details, see https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8101")]
public void RemoveControllerForSuspendWorkaround (UnityEngine.XR.WSA.Input.InteractionSource interactionSource);
[<System.Obsolete("This function exists to workaround a bug in Unity and will be removed in an upcoming release. For more details, see https://github.com/microsoft/MixedRealityToolkit-Unity/pull/8101")>]
member this.RemoveControllerForSuspendWorkaround : UnityEngine.XR.WSA.Input.InteractionSource -> unit
Public Sub RemoveControllerForSuspendWorkaround (interactionSource As InteractionSource)
Parameters
- interactionSource
- UnityEngine.XR.WSA.Input.InteractionSource
- Attributes