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AnchorManagerNull.LoadAnchors Método

Definição

Carregar as âncoras esponjosas do armazenamento persistente

protected override System.Threading.Tasks.Task LoadAnchors (Microsoft.MixedReality.WorldLocking.Core.IPlugin plugin, Microsoft.MixedReality.WorldLocking.Core.AnchorId firstId, UnityEngine.Transform parent, System.Collections.Generic.List<Microsoft.MixedReality.WorldLocking.Core.AnchorManager.SpongyAnchorWithId> spongyAnchors);
override this.LoadAnchors : Microsoft.MixedReality.WorldLocking.Core.IPlugin * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * System.Collections.Generic.List<Microsoft.MixedReality.WorldLocking.Core.AnchorManager.SpongyAnchorWithId> -> System.Threading.Tasks.Task
Protected Overrides Function LoadAnchors (plugin As IPlugin, firstId As AnchorId, parent As Transform, spongyAnchors As List(Of AnchorManager.SpongyAnchorWithId)) As Task

Parâmetros

plugin
IPlugin
firstId
AnchorId
parent
UnityEngine.Transform

Retornos

Comentários

O conjunto de âncoras esponjosas carregadas por essa rotina é definido pelas âncoras congeladas carregadas anteriormente no plug-in.

Da mesma forma, quando uma âncora esponjosa falha ao carregar, essa rotina excluirá seu equivalente congelado do plug-in.

Aplica-se a