IPlugin.MoveAttachmentPoint(Vector3, AnchorId, Vector3) Método
Definição
Importante
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public UnityEngine.Vector3 MoveAttachmentPoint (UnityEngine.Vector3 newFrozenLocation, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
abstract member MoveAttachmentPoint : UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> UnityEngine.Vector3
Public Function MoveAttachmentPoint (newFrozenLocation As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3) As Vector3
Parâmetros
- newFrozenLocation
- UnityEngine.Vector3
- anchorId
- AnchorId
- locationFromAnchor
- UnityEngine.Vector3
Retornos
UnityEngine.Vector3