BitVector32.Section Estrutura
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Representa uma seção do vetor que pode conter um número inteiro.
public: value class BitVector32::Section
public: value class BitVector32::Section : IEquatable<System::Collections::Specialized::BitVector32::Section>
public struct BitVector32.Section
public readonly struct BitVector32.Section
public readonly struct BitVector32.Section : IEquatable<System.Collections.Specialized.BitVector32.Section>
type BitVector32.Section = struct
Public Structure BitVector32.Section
Public Structure BitVector32.Section
Implements IEquatable(Of BitVector32.Section)
- Herança
- Implementações
Exemplos
O exemplo de código a seguir usa um BitVector32 como uma coleção de seções.
#using <system.dll>
using namespace System;
using namespace System::Collections::Specialized;
int main()
{
// Creates and initializes a BitVector32.
BitVector32 myBV(0);
// Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
// mySect3, which uses exactly one bit, can also be used as a bit flag.
BitVector32::Section mySect1 = BitVector32::CreateSection( 6 );
BitVector32::Section mySect2 = BitVector32::CreateSection( 3, mySect1 );
BitVector32::Section mySect3 = BitVector32::CreateSection( 1, mySect2 );
BitVector32::Section mySect4 = BitVector32::CreateSection( 15, mySect3 );
// Displays the values of the sections.
Console::WriteLine( "Initial values:" );
Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
// Sets each section to a new value and displays the value of the BitVector32 at each step.
Console::WriteLine( "Changing the values of each section:" );
Console::WriteLine( "\tInitial: \t {0}", myBV );
myBV[ mySect1 ] = 5;
Console::WriteLine( "\tmySect1 = 5:\t {0}", myBV );
myBV[ mySect2 ] = 3;
Console::WriteLine( "\tmySect2 = 3:\t {0}", myBV );
myBV[ mySect3 ] = 1;
Console::WriteLine( "\tmySect3 = 1:\t {0}", myBV );
myBV[ mySect4 ] = 9;
Console::WriteLine( "\tmySect4 = 9:\t {0}", myBV );
// Displays the values of the sections.
Console::WriteLine( "New values:" );
Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
}
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32 {00000000000000000000000000000000}
mySect1 = 5: BitVector32 {00000000000000000000000000000101}
mySect2 = 3: BitVector32 {00000000000000000000000000011101}
mySect3 = 1: BitVector32 {00000000000000000000000000111101}
mySect4 = 9: BitVector32 {00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
using System;
using System.Collections.Specialized;
public class SamplesBitVector32 {
public static void Main() {
// Creates and initializes a BitVector32.
BitVector32 myBV = new BitVector32( 0 );
// Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
// mySect3, which uses exactly one bit, can also be used as a bit flag.
BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );
// Displays the values of the sections.
Console.WriteLine( "Initial values:" );
Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
// Sets each section to a new value and displays the value of the BitVector32 at each step.
Console.WriteLine( "Changing the values of each section:" );
Console.WriteLine( "\tInitial: \t{0}", myBV.ToString() );
myBV[mySect1] = 5;
Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
myBV[mySect2] = 3;
Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
myBV[mySect3] = 1;
Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
myBV[mySect4] = 9;
Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );
// Displays the values of the sections.
Console.WriteLine( "New values:" );
Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
}
}
/*
This code produces the following output.
Initial values:
mySect1: 0
mySect2: 0
mySect3: 0
mySect4: 0
Changing the values of each section:
Initial: BitVector32{00000000000000000000000000000000}
mySect1 = 5: BitVector32{00000000000000000000000000000101}
mySect2 = 3: BitVector32{00000000000000000000000000011101}
mySect3 = 1: BitVector32{00000000000000000000000000111101}
mySect4 = 9: BitVector32{00000000000000000000001001111101}
New values:
mySect1: 5
mySect2: 3
mySect3: 1
mySect4: 9
*/
Imports System.Collections.Specialized
Public Class SamplesBitVector32
Public Shared Sub Main()
' Creates and initializes a BitVector32.
Dim myBV As New BitVector32(0)
' Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
' mySect3, which uses exactly one bit, can also be used as a bit flag.
Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(6)
Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(3, mySect1)
Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(1, mySect2)
Dim mySect4 As BitVector32.Section = BitVector32.CreateSection(15, mySect3)
' Displays the values of the sections.
Console.WriteLine("Initial values:")
Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
' Sets each section to a new value and displays the value of the BitVector32 at each step.
Console.WriteLine("Changing the values of each section:")
Console.WriteLine(ControlChars.Tab + "Initial: " + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect1) = 5
Console.WriteLine(ControlChars.Tab + "mySect1 = 5:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect2) = 3
Console.WriteLine(ControlChars.Tab + "mySect2 = 3:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect3) = 1
Console.WriteLine(ControlChars.Tab + "mySect3 = 1:" + ControlChars.Tab + "{0}", myBV.ToString())
myBV(mySect4) = 9
Console.WriteLine(ControlChars.Tab + "mySect4 = 9:" + ControlChars.Tab + "{0}", myBV.ToString())
' Displays the values of the sections.
Console.WriteLine("New values:")
Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
End Sub
End Class
' This code produces the following output.
'
' Initial values:
' mySect1: 0
' mySect2: 0
' mySect3: 0
' mySect4: 0
' Changing the values of each section:
' Initial: BitVector32{00000000000000000000000000000000}
' mySect1 = 5: BitVector32{00000000000000000000000000000101}
' mySect2 = 3: BitVector32{00000000000000000000000000011101}
' mySect3 = 1: BitVector32{00000000000000000000000000111101}
' mySect4 = 9: BitVector32{00000000000000000000001001111101}
' New values:
' mySect1: 5
' mySect2: 3
' mySect3: 1
' mySect4: 9
Comentários
Use CreateSection para definir uma nova seção. Um BitVector32.Section é uma janela no BitVector32 e é composto pelo menor número de bits consecutivos que podem conter o valor máximo especificado em CreateSection. Por exemplo, uma seção com um valor máximo de 1 é composta de apenas um bit, enquanto uma seção com um valor máximo de 5 é composta por três bits. Você pode criar um BitVector32.Section com um valor máximo de 1 para servir como um booliano, permitindo assim que você armazene inteiros e boolianos no mesmo BitVector32.
Propriedades
Mask |
Obtém uma máscara que isola essa seção dentro de BitVector32. |
Offset |
Obtém o deslocamento desta seção desde o início do BitVector32. |
Métodos
Equals(BitVector32+Section) |
Determina se o objeto BitVector32.Section especificado é o mesmo que o objeto BitVector32.Section atual. |
Equals(Object) |
Determina se o objeto especificado é o mesmo que o objeto BitVector32.Section atual. |
GetHashCode() |
Funciona como uma função de hash para o BitVector32.Section atual, adequada para algoritmos de hash e estruturas de dados, como uma tabela de hash. |
ToString() |
Retorna uma cadeia de caracteres que representa o BitVector32.Section atual. |
ToString(BitVector32+Section) |
Retorna uma cadeia de caracteres que representa o BitVector32.Section especificado. |
Operadores
Equality(BitVector32+Section, BitVector32+Section) |
Determina se dois objetos BitVector32.Section especificados são iguais. |
Inequality(BitVector32+Section, BitVector32+Section) |
Determina se dois objetos BitVector32.Section têm valores diferentes. |