InkCanvas.StrokesReplaced Evento
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Ocorre quando a propriedade Strokes é substituída.
public:
event System::Windows::Controls::InkCanvasStrokesReplacedEventHandler ^ StrokesReplaced;
public event System.Windows.Controls.InkCanvasStrokesReplacedEventHandler StrokesReplaced;
member this.StrokesReplaced : System.Windows.Controls.InkCanvasStrokesReplacedEventHandler
Public Custom Event StrokesReplaced As InkCanvasStrokesReplacedEventHandler
Public Event StrokesReplaced As InkCanvasStrokesReplacedEventHandler
Tipo de evento
Exemplos
O exemplo a seguir demonstra como usar dois StrokeCollection objetos que estão co-localizados no mesmo InkCanvas. Neste exemplo, o jogador um e o jogador dois usam uma "superfície de tinta" individual, mesmo que compartilhem o mesmo InkCanvas. Este exemplo pressupõe que o switchPlayersButton_Click
evento esteja conectado ao manipulador de eventos.
StrokeCollection player1;
StrokeCollection player2;
void InitializePlayersCanvases()
{
player1 = inkCanvas1.Strokes;
player2 = new StrokeCollection();
}
// Use a different "inking surface" for each player.
void switchPlayersButton_Click(object sender, RoutedEventArgs e)
{
if (StrokeCollection.ReferenceEquals(inkCanvas1.Strokes, player1))
{
inkCanvas1.Strokes = player2;
}
else
{
inkCanvas1.Strokes = player1;
}
}
void inkCanvas1_StrokesReplaced(object sender, InkCanvasStrokesReplacedEventArgs e)
{
if (StrokeCollection.ReferenceEquals(e.NewStrokes, player1))
{
Title = "Player one's turn";
}
else
{
Title = "Player two's turn";
}
}
Private player1 As StrokeCollection
Private player2 As StrokeCollection
Sub InitializePlayersCanvases()
player1 = inkCanvas1.Strokes
player2 = New StrokeCollection()
End Sub
' Use a different "inking surface" for each player.
Private Sub switchPlayersButton_Click(ByVal sender As Object, ByVal e As RoutedEventArgs)
If StrokeCollection.ReferenceEquals(inkCanvas1.Strokes, player1) Then
inkCanvas1.Strokes = player2
Else
inkCanvas1.Strokes = player1
End If
End Sub
Private Sub inkCanvas1_StrokesReplaced(ByVal sender As Object, _
ByVal e As InkCanvasStrokesReplacedEventArgs)
If StrokeCollection.ReferenceEquals(e.NewStrokes, player1) Then
Title = "Player one's turn"
Else
Title = "Player two's turn"
End If
End Sub