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Entity Documentation - minecraft:behavior.swoop_attack

Allows an entity to attack using swoop attack behavior; Ideal for use with flying mobs. The behavior ends if the entity has a horizontal collision or gets hit.

Entity Swoop Attack Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
damage_reach 0.20000000298023224 Decimal number Added to the base size of the entity, to determine the target's maximum allowable distance, when trying to deal attack damage.
delay_range {"max":20,"min":10} Delay Range item Minimum and maximum cooldown time-range (in seconds) between each attempted swoop attack.
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Phantom: 2
speed_multiplier 1 Decimal number During swoop attack behavior, this determines the multiplier the entity's speed is modified by when moving toward the target.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Item Components FloatRange

Has minimum and maximum float values.

Item Components FloatRange Properties

JSON path: delay_range

Name Default Value Type Description
max 0 Decimal number
min 0 Decimal number

Samples

Phantom

"minecraft:behavior.swoop_attack": {
  "priority": 2
}