Visão geral Eventos de Temporizadores
This topic describes how to use the five timing events available on Timeline and Clock objects.
Prerequisites
To understand this topic, you should understand how to create and use animations. To get started with animation, see the Revisão de Animação.
There are multiple ways to animate properties in WPF:
Usando objetos storyboard (marcação e código): Você pode usar Storyboard objetos para organizar e distribuir animações a um ou mais objetos. For an example, see Como: Animate a Property by Using a Storyboard.
Usando animações locais (somente no código): Você pode aplicar AnimationTimeline objetos diretamente às propriedades eles animar. For an example, see Como: Animar uma Propriedade Sem Usar um Storyboard.
Usando os relógios (somente no código): Explicitamente você pode gerenciar a criação de relógio e distribuir os relógios de animação por conta própria. For an example, see Como: Animate a Property by Using an AnimationClock.
Because you can use them in markup and code, the examples in this overview use Storyboard objects. However, the concepts described can be applied to the other methods of animating properties.
What is a clock?
A timeline, by itself, doesn't actually do anything other than describe a segment of time. É a linha de tempo Clock o objeto que faz o trabalho real: Ele mantém o estado de tempo de execução relacionados ao tempo do cronograma. In most cases, such as when using storyboards, a clock is created automatically for your timeline. You can also create a Clock explicitly by using the CreateClock method. For more information about Clock objects, see the Visão Geral de Animação e Sistema de Tempo.
Why Use Events?
With the exception of one (seek aligned to last tick), all interactive timing operations are asynchronous. There is no way for you to know exactly when they will execute. That can be a problem when you have other code that's dependent upon your timing operation. Suppose that you wanted to stop a timeline that animated a rectangle. After the timeline stops, you change the color of the rectangle.
myStoryboard.Stop(myRectangle)
' This statement might execute
' before the storyboard has stopped.
myRectangle.Fill = Brushes.Blue
myStoryboard.Stop(myRectangle);
// This statement might execute
// before the storyboard has stopped.
myRectangle.Fill = Brushes.Blue;
In the previous example, the second line of code might execute before the storyboard stops. That's because stopping is an asynchronous operation. Telling a timeline or clock to stop creates a "stop request" of sorts that isn't processed until the timing engine's next tick.
To execute commands after a timeline completes, use timing events. In the following example, an event handler is used to change the color of a rectangle after the storyboard stops playing.
' Register for the CurrentStateInvalidated timing event.
AddHandler myStoryboard.CurrentStateInvalidated, AddressOf myStoryboard_CurrentStateInvalidated
// Register for the CurrentStateInvalidated timing event.
myStoryboard.CurrentStateInvalidated += new EventHandler(myStoryboard_CurrentStateInvalidated);
For a more complete example, see Como: Receive Notification When a Clock's State Changes.
Public Events
The Timeline and Clock classes both provide five timing events. The following table lists these events and the conditions that trigger them.
Event |
Triggering interactive operation |
Other triggers |
---|---|---|
Concluída |
Skip to fill |
The clock completes. |
CurrentGlobalSpeedInvalidated |
Pause, resume, seek, set speed ratio, skip to fill, stop |
The clock reverses, accelerates, starts, or stops. |
CurrentStateInvalidated |
Begin, skip to fill, stop |
The clock starts, stops, or fills. |
CurrentTimeInvalidated |
Begin, seek, skip to fill, stop |
The clock progresses. |
RemoveRequested |
Remove |
Ticking and Event Consolidation
When you animate objects in WPF, it’s the timing engine that manages your animations. The timing engine tracks the progression of time and computes the state of each animation. It makes many such evaluation passes in a second. These evaluation passes are known as "ticks."
While ticks occur frequently, it's possible for a lot of things to happen between ticks. For example, a timeline might be stopped, started, and stopped again, in which case its current state will have changed three times. In theory, the event could be raised multiple times in a single tick; however, the timing engine consolidates events, so that each event can be raised at most once per tick.
Registering for Events
Há duas maneiras de se registrar para eventos de tempo: Você pode registrar com a linha do tempo ou com o relógio criado a partir da linha do tempo. Registering for an event directly with a clock is fairly straightforward, although it can only be done from code. You can register for events with a timeline from markup or code. The next section describes how to register for clock events with a timeline.
Registering for Clock Events with a Timeline
Although a timeline's Completed, CurrentGlobalSpeedInvalidated, CurrentStateInvalidated, CurrentTimeInvalidated, and RemoveRequested events appear to be associated with the timeline, registering for these events actually associates an event handler with the Clock created for the timeline.
When you register for the Completed event on a timeline, for example, you're actually telling the system to register for the Completed event of each clock that is created for the timeline. In code, you must register for this event before the Clock is created for this timeline; otherwise, you won't receive notification. This happens automatically in XAML; the parser automatically registers for the event before the Clock is created.