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Como: Usar o ForEach para remover os itens em um BlockingCollection

Para além de remover itens de um BlockingCollection<T> usando o Take e TryTake método, você também pode usar um foreach (para cada em Visual Basic) para remover os itens até que a adição é concluída e a coleção está vazia. Isso é chamado de um a mutação de enumeração ou consumindo a enumeração porque, ao contrário de um típico foreach (For Each) loop, este enumerador modifica a coleção de origem, removendo itens.

Exemplo

O exemplo a seguir mostra como remover todos os itens em um BlockingCollection<T> usando um foreach (For Each) loop.

Option Strict On
Option Explicit On
Imports System.Diagnostics
Imports System.Threading
Imports System.Threading.Tasks
Imports System.Collections.Concurrent


Module EnumerateBC

    Class Program
        ' Limit the collection size to 2000 items
        ' at any given time. Set itemsToProduce to >500
        ' to hit the limit.
        Const upperLimit As Integer = 1000

        ' Adjust this number to see how it impacts
        ' the producing-consuming pattern.
        Const itemsToProduce As Integer = 100

        Shared collection As BlockingCollection(Of Long) = New BlockingCollection(Of Long)(upperLimit)

        ' Variables for diagnostic output only.
        Shared sw As New Stopwatch()
        Shared totalAdditions As Integer = 0

        ' Counter for synchronizing producers.
        Shared producersStillRunning As Integer = 2

        Shared Sub Main()

            ' Start the stopwatch.
            sw.Start()
            ' Queue the Producer threads. 

            Dim task1 = Task.Factory.StartNew(Sub() RunProducer("A", 0))
            Dim task2 = Task.Factory.StartNew(Sub() RunProducer("B", itemsToProduce))

            ' Store in an array for use with ContinueWhenAll
            Dim producers() As Task = {task1, task2}

            ' Create a cleanup task that will call CompleteAdding after
            ' all producers are done adding items.
            Dim cleanup As Task = Task.Factory.ContinueWhenAll(producers, Sub(p) collection.CompleteAdding())

            ' Queue the Consumer thread. Put this call
            ' before Parallel.Invoke to begin consuming as soon as
            ' the producers add items.
            Task.Factory.StartNew(Sub() RunConsumer())

            ' Keep the console window open while the
            ' consumer thread completes its output.
            Console.ReadKey()

        End Sub

        Shared Sub RunProducer(ByVal ID As String, ByVal start As Integer)
            Dim additions As Integer = 0

            For i As Integer = start To start + itemsToProduce - 1

                ' The data that is added to the collection.
                Dim ticks As Long = sw.ElapsedTicks

                'Display additions and subtractions.
                Console.WriteLine("{0} adding tick value {1}. item# {2}", ID, ticks, i)

                ' Don't try to add item after CompleteAdding
                ' has been called.
                If collection.IsAddingCompleted = False Then
                    collection.Add(ticks)
                End If

                ' Counter for demonstration purposes only.
                additions = additions + 1

                ' Uncomment this line to 
                ' slow down the producer threads without sleeping.
                Thread.SpinWait(100000)

            Next
            Interlocked.Add(totalAdditions, additions)
            Console.WriteLine("{0} is done adding: {1} items", ID, additions)

        End Sub

        Shared Sub RunConsumer()
            ' GetConsumingEnumerable returns the enumerator for the 
            ' underlying collection.
            Dim subtractions As Integer = 0

            For Each item In collection.GetConsumingEnumerable

                subtractions = subtractions + 1
                Console.WriteLine("Consuming tick value {0} : item# {1} : current count = {2}",
                                  item.ToString("D18"), subtractions, collection.Count)
            Next

            Console.WriteLine("Total added: {0} Total consumed: {1} Current count: {2} ",
                                    totalAdditions, subtractions, collection.Count())
            sw.Stop()

            Console.WriteLine("Press any key to exit.")
        End Sub

    End Class
End Module
namespace EnumerateBlockingCollection
{
    using System;
    using System.Collections.Concurrent;
    using System.Diagnostics;

    class Program
    {

        // Limit the collection size to 2000 items
        // at any given time. Set itemsToProduce to >500
        // to hit the limit.
        const int upperLimit = 1000;

        // Adjust this number to see how it impacts
        // the producing-consuming pattern.
        const int itemsToProduce = 100;

        static BlockingCollection<long> collection = new BlockingCollection<long>(upperLimit);

        // Variables for diagnostic output only.
        static Stopwatch sw = new Stopwatch();
        static int totalAdditions = 0;

        // Counter for synchronizing producers.
        static int producersStillRunning = 2;            

        static void Main(string[] args)
        {

            // Start the stopwatch.
            sw.Start();



            // Queue the Producer threads. Store in an array
            // for use with ContinueWhenAll
            Task[] producers = new Task[2];
            producers[0] = Task.Factory.StartNew(() => RunProducer("A", 0));
            producers[1] = Task.Factory.StartNew(() => RunProducer("B", itemsToProduce));

            // Create a cleanup task that will call CompleteAdding after
            // all producers are done adding items.
            Task cleanup = Task.Factory.ContinueWhenAll(producers, (p) => collection.CompleteAdding());

            // Queue the Consumer thread. Put this call
            // before Parallel.Invoke to begin consuming as soon as
            // the producers add items.
            Task.Factory.StartNew(() => RunConsumer());

            // Keep the console window open while the
            // consumer thread completes its output.
            Console.ReadKey();

        }

        static void RunProducer(string ID, int start)
        {

            int additions = 0;
            for (int i = start; i < start + itemsToProduce; i++)
            {
                // The data that is added to the collection.
                long ticks = sw.ElapsedTicks;

                // Display additions and subtractions.
                Console.WriteLine("{0} adding tick value {1}. item# {2}", ID, ticks, i);

                if(!collection.IsAddingCompleted)
                    collection.Add(ticks);

                // Counter for demonstration purposes only.
                additions++;

                // Uncomment this line to 
                // slow down the producer threads     ing.
                Thread.SpinWait(100000); 
            }


            Interlocked.Add(ref totalAdditions, additions);
            Console.WriteLine("{0} is done adding: {1} items", ID, additions);
        }


        static void RunConsumer()
        {
            // GetConsumingEnumerable returns the enumerator for the 
            // underlying collection.
            int subtractions = 0;
            foreach (var item in collection.GetConsumingEnumerable())
            {
                Console.WriteLine("Consuming tick value {0} : item# {1} : current count = {2}",
                        item.ToString("D18"), subtractions++, collection.Count);
            }

            Console.WriteLine("Total added: {0} Total consumed: {1} Current count: {2} ",
                                totalAdditions, subtractions, collection.Count());
            sw.Stop();

            Console.WriteLine("Press any key to exit");
        }            
    }
}

Este exemplo usa um foreach de loop com a BlockingCollection<T>.GetConsumingEnumerable método no segmento de consumo, que faz com que cada item a ser removido da coleção, como ele é enumerado. System.Collections.Concurrent.BlockingCollection<T>limita o número máximo de itens que estão na coleção a qualquer momento. Enumerando a coleção dessa maneira bloqueia o thread de consumidor se não há itens disponíveis ou se a coleção está vazia. Neste exemplo o bloqueio não é uma preocupação porque o thread de produtor adiciona itens mais rápido do que pode ser consumidos.

Não há nenhuma garantia de que os itens são enumerados na mesma ordem em que são adicionados por segmentos producer.

Enumerar a coleção sem modificá-lo, basta usar foreach (For Each) sem a GetConsumingEnumerable método. No entanto, é importante compreender que esse tipo de enumeração representa um instantâneo da coleção em um ponto preciso em tempo. Se outros threads estiver adicionando ou removendo itens simultaneamente durante a execução do loop, loop não pode representar o estado real da coleção.

Consulte também

Referência

System.Collections.Concurrent

Conceitos

Programação em paralela a.NET Framework