Editare

Partajați prin


CodeDomComponentSerializationService.SerializeMemberAbsolute Method

Definition

Serializes the given member on the given object, but also serializes the member if it contains the default property value.

public:
 override void SerializeMemberAbsolute(System::ComponentModel::Design::Serialization::SerializationStore ^ store, System::Object ^ owningObject, System::ComponentModel::MemberDescriptor ^ member);
public override void SerializeMemberAbsolute (System.ComponentModel.Design.Serialization.SerializationStore store, object owningObject, System.ComponentModel.MemberDescriptor member);
override this.SerializeMemberAbsolute : System.ComponentModel.Design.Serialization.SerializationStore * obj * System.ComponentModel.MemberDescriptor -> unit
Public Overrides Sub SerializeMemberAbsolute (store As SerializationStore, owningObject As Object, member As MemberDescriptor)

Parameters

store
SerializationStore

The SerializationStore to which member will be serialized.

owningObject
Object

The object that owns the member.

member
MemberDescriptor

The given member.

Exceptions

store, owningObject, or member is null.

store is closed, or store is not a supported type of serialization store. Use a store returned by CreateStore().

Remarks

For some members, containing the default property value and setting the same value back to the member are different concepts. For example, if a property inherits its value from a parent object if no local value is set, setting the value back to the property may not be what is desired. The SerializeMemberAbsolute method takes this into account and would clear the state of the property in this case.

Applies to