Socket.BeginSendTo Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sends data asynchronously to a specific remote host.
public:
IAsyncResult ^ BeginSendTo(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socketFlags, System::Net::EndPoint ^ remoteEP, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult BeginSendTo (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP, AsyncCallback? callback, object? state);
public IAsyncResult BeginSendTo (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP, AsyncCallback callback, object state);
member this.BeginSendTo : byte[] * int * int * System.Net.Sockets.SocketFlags * System.Net.EndPoint * AsyncCallback * obj -> IAsyncResult
Public Function BeginSendTo (buffer As Byte(), offset As Integer, size As Integer, socketFlags As SocketFlags, remoteEP As EndPoint, callback As AsyncCallback, state As Object) As IAsyncResult
Parameters
- offset
- Int32
The zero-based position in buffer
at which to begin sending data.
- size
- Int32
The number of bytes to send.
- socketFlags
- SocketFlags
A bitwise combination of the SocketFlags values.
- callback
- AsyncCallback
The AsyncCallback delegate.
- state
- Object
An object that contains state information for this request.
Returns
An IAsyncResult that references the asynchronous send.
Exceptions
.NET Framework and .NET 5 and earlier only: An error occurred when attempting to access the socket.
offset
is less than 0.
-or-
offset
is greater than the length of buffer
.
-or-
size
is less than 0.
-or-
size
is greater than the length of buffer
minus the value of the offset
parameter.
The Socket has been closed.
A caller higher in the call stack does not have permission for the requested operation.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
You can pass a callback that implements AsyncCallback to BeginSendTo in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginSendTo. In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true
to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginSendTo method.
The BeginSendTo operation must be completed by calling the EndSendTo method. Typically, the method is invoked by the provided AsyncCallback delegate. EndSendTo will block the calling thread until the operation is completed.
If you are using a connection-oriented protocol, you must first call the Connect, BeginConnect, Accept, or BeginAccept method, or BeginSendTo will throw a SocketException. BeginSendTo will ignore the remoteEP
parameter and send data to the EndPoint established in the Connect, BeginConnect, Accept, or BeginAccept method.
If you are using a connectionless protocol, you do not need to establish a default remote host with the Connect or BeginConnect method prior to calling SendTo. You only need to do this if you intend to call the BeginSend method. If you do call the Connect or BeginConnect method prior to calling SendTo, the remoteEP
parameter will override the specified default remote host for that send operation only. You are also not required to call the Bind method. In this case, the underlying service provider will assign the most appropriate local network address and port number. Use a port number of zero if you want the underlying service provider to select a free port. If you need to identify the assigned local network address and port number, you can use the LocalEndPoint property after the EndSendTo method successfully completes.
If you want to send data to a broadcast address, you must first call the SetSocketOption method and set the socket option to SocketOptionName.Broadcast. -You must also be sure that the size of your buffer does not exceed the maximum packet size of the underlying service provider. If it does, the datagram will not be sent and EndSendTo will throw a SocketException.
If you specify the DontRoute flag as the socketflags
parameter, the data you are sending will not be routed.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation for a detailed description of the error.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
Note
The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.