Editare

Partajați prin


AdvSimd.StoreVectorAndZip Method

Definition

Overloads

StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>,Vector64<Single>>)

A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>>)

A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]

StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)

A64: ST4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)

A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]

StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>>)

A64: ST2 { Vn.4H, Vn+1.4H }, [Xn]

StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)

A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>>)

A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]

StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>>)

A64: ST2 { Vn.8B, Vn+1.8B }, [Xn]

StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)

A64: ST3 { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]

StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)

A64: ST3 { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]

StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>>)

A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]

StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>>)

A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]

StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)

A64: ST3 { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]

StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>>)

A64: ST2 { Vn.8B, Vn+1.8B }, [Xn]

StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)

A64: ST4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)

A64: ST4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>>)

A64: ST2 { Vn.4H, Vn+1.4H }, [Xn]

StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)

A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)

A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]

StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)

A64: ST3 { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]

StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)

A64: ST4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>,Vector64<Single>>)

A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

public:
 static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void StoreVectorAndZip (float* address, (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3, System.Runtime.Intrinsics.Vector64<float> Value4) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit

Parameters

address
Single*

Applies to

StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>>)

A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]

public:
 static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void StoreVectorAndZip (float* address, (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit

Parameters

address
Single*

Applies to

StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)

A64: ST4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void StoreVectorAndZip (ushort* address, (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3, System.Runtime.Intrinsics.Vector64<ushort> Value4) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit

Parameters

address
UInt16*

Applies to

StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)

A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void StoreVectorAndZip (uint* address, (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit

Parameters

address
UInt32*

Applies to

StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>>)

A64: ST2 { Vn.4H, Vn+1.4H }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void StoreVectorAndZip (ushort* address, (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit

Parameters

address
UInt16*

Applies to

StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>,Vector64<UInt32>>)

A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void StoreVectorAndZip (uint* address, (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3, System.Runtime.Intrinsics.Vector64<uint> Value4) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit

Parameters

address
UInt32*

Applies to

StoreVectorAndZip(UInt32*, ValueTuple<Vector64<UInt32>,Vector64<UInt32>>)

A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> value);
public static void StoreVectorAndZip (uint* address, (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2) value);
static member StoreVectorAndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>> -> unit

Parameters

address
UInt32*

Applies to

StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>>)

A64: ST2 { Vn.8B, Vn+1.8B }, [Xn]

public:
 static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void StoreVectorAndZip (sbyte* address, (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit

Parameters

address
SByte*

Applies to

StoreVectorAndZip(UInt16*, ValueTuple<Vector64<UInt16>,Vector64<UInt16>,Vector64<UInt16>>)

A64: ST3 { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]

public:
 static void StoreVectorAndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> value);
public static void StoreVectorAndZip (ushort* address, (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) value);
static member StoreVectorAndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>> -> unit

Parameters

address
UInt16*

Applies to

StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)

A64: ST3 { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]

public:
 static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void StoreVectorAndZip (sbyte* address, (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit

Parameters

address
SByte*

Applies to

StoreVectorAndZip(Single*, ValueTuple<Vector64<Single>,Vector64<Single>,Vector64<Single>>)

A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]

public:
 static void StoreVectorAndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> value);
public static void StoreVectorAndZip (float* address, (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) value);
static member StoreVectorAndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>> -> unit

Parameters

address
Single*

Applies to

StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>>)

A64: ST2 { Vn.2S, Vn+1.2S }, [Xn]

public:
 static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void StoreVectorAndZip (int* address, (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit

Parameters

address
Int32*

Applies to

StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)

A64: ST3 { Vn.8B, Vn+1.8B, Vn+2.8B }, [Xn]

public:
 static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void StoreVectorAndZip (byte* address, (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit

Parameters

address
Byte*

Applies to

StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>>)

A64: ST2 { Vn.8B, Vn+1.8B }, [Xn]

public:
 static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void StoreVectorAndZip (byte* address, (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit

Parameters

address
Byte*

Applies to

StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)

A64: ST4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

public:
 static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void StoreVectorAndZip (short* address, (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3, System.Runtime.Intrinsics.Vector64<short> Value4) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit

Parameters

address
Int16*

Applies to

StoreVectorAndZip(Byte*, ValueTuple<Vector64<Byte>,Vector64<Byte>,Vector64<Byte>,Vector64<Byte>>)

A64: ST4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

public:
 static void StoreVectorAndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> value);
public static void StoreVectorAndZip (byte* address, (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3, System.Runtime.Intrinsics.Vector64<byte> Value4) value);
static member StoreVectorAndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>> -> unit

Parameters

address
Byte*

Applies to

StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>>)

A64: ST2 { Vn.4H, Vn+1.4H }, [Xn]

public:
 static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void StoreVectorAndZip (short* address, (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit

Parameters

address
Int16*

Applies to

StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)

A64: ST4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

public:
 static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void StoreVectorAndZip (int* address, (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3, System.Runtime.Intrinsics.Vector64<int> Value4) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit

Parameters

address
Int32*

Applies to

StoreVectorAndZip(Int32*, ValueTuple<Vector64<Int32>,Vector64<Int32>,Vector64<Int32>>)

A64: ST3 { Vn.2S, Vn+1.2S, Vn+2.2S }, [Xn]

public:
 static void StoreVectorAndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> value);
public static void StoreVectorAndZip (int* address, (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) value);
static member StoreVectorAndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>> -> unit

Parameters

address
Int32*

Applies to

StoreVectorAndZip(Int16*, ValueTuple<Vector64<Int16>,Vector64<Int16>,Vector64<Int16>>)

A64: ST3 { Vn.4H, Vn+1.4H, Vn+2.4H }, [Xn]

public:
 static void StoreVectorAndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> value);
public static void StoreVectorAndZip (short* address, (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) value);
static member StoreVectorAndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>> -> unit

Parameters

address
Int16*

Applies to

StoreVectorAndZip(SByte*, ValueTuple<Vector64<SByte>,Vector64<SByte>,Vector64<SByte>,Vector64<SByte>>)

A64: ST4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

public:
 static void StoreVectorAndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> value);
public static void StoreVectorAndZip (sbyte* address, (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3, System.Runtime.Intrinsics.Vector64<sbyte> Value4) value);
static member StoreVectorAndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>> -> unit

Parameters

address
SByte*

Applies to