Editare

Partajați prin


Avx.BlendVariable Method

Definition

Overloads

BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>)

__m256d _mm256_blendv_pd (__m256d a, __m256d b, __m256d mask)

VBLENDVPD ymm, ymm, ymm/m256, ymm

BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>)

__m256 _mm256_blendv_ps (__m256 a, __m256 b, __m256 mask)

VBLENDVPS ymm, ymm, ymm/m256, ymm

BlendVariable(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Source:
Avx.cs
Source:
Avx.cs
Source:
Avx.cs

__m256d _mm256_blendv_pd (__m256d a, __m256d b, __m256d mask)

VBLENDVPD ymm, ymm, ymm/m256, ymm

public:
 static System::Runtime::Intrinsics::Vector256<double> BlendVariable(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> mask);
public static System.Runtime.Intrinsics.Vector256<double> BlendVariable (System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function BlendVariable (left As Vector256(Of Double), right As Vector256(Of Double), mask As Vector256(Of Double)) As Vector256(Of Double)

Parameters

right
Vector256<Double>

Returns

Applies to

BlendVariable(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Source:
Avx.cs
Source:
Avx.cs
Source:
Avx.cs

__m256 _mm256_blendv_ps (__m256 a, __m256 b, __m256 mask)

VBLENDVPS ymm, ymm, ymm/m256, ymm

public:
 static System::Runtime::Intrinsics::Vector256<float> BlendVariable(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> mask);
public static System.Runtime.Intrinsics.Vector256<float> BlendVariable (System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function BlendVariable (left As Vector256(Of Single), right As Vector256(Of Single), mask As Vector256(Of Single)) As Vector256(Of Single)

Parameters

right
Vector256<Single>

Returns

Applies to