XsdDataContractImporter Constructors
Definition
Important
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Initializes a new instance of the XsdDataContractImporter class.
Overloads
XsdDataContractImporter() |
Initializes a new instance of the XsdDataContractImporter class. |
XsdDataContractImporter(CodeCompileUnit) |
Initializes a new instance of the XsdDataContractImporter class with the CodeCompileUnit that will be used to generate CLR code. |
XsdDataContractImporter()
- Source:
- XsdDataContractImporter.cs
- Source:
- XsdDataContractImporter.cs
Initializes a new instance of the XsdDataContractImporter class.
public:
XsdDataContractImporter();
public XsdDataContractImporter ();
Public Sub New ()
Applies to
XsdDataContractImporter(CodeCompileUnit)
- Source:
- XsdDataContractImporter.cs
- Source:
- XsdDataContractImporter.cs
Initializes a new instance of the XsdDataContractImporter class with the CodeCompileUnit that will be used to generate CLR code.
public:
XsdDataContractImporter(System::CodeDom::CodeCompileUnit ^ codeCompileUnit);
public XsdDataContractImporter (System.CodeDom.CodeCompileUnit codeCompileUnit);
new System.Runtime.Serialization.XsdDataContractImporter : System.CodeDom.CodeCompileUnit -> System.Runtime.Serialization.XsdDataContractImporter
Public Sub New (codeCompileUnit As CodeCompileUnit)
Parameters
- codeCompileUnit
- CodeCompileUnit
The CodeCompileUnit that will be used to store the code.
Examples
The following example creates an XmlSchemaSet and calls the Import method to create a CodeCompileUnit. The CodeCompileUnit is then used to create both Visual C# and Visual Basic code files.
static void CompileCode(CodeCompileUnit ccu, string sourceName)
{
CodeDomProvider provider = null;
FileInfo sourceFile = new FileInfo(sourceName);
// Select the code provider based on the input file extension, either C# or Visual Basic.
if (sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) == ".CS")
{
provider = new Microsoft.CSharp.CSharpCodeProvider();
}
else if (sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) == ".VB")
{
provider = new Microsoft.VisualBasic.VBCodeProvider();
}
else
{
Console.WriteLine("Source file must have a .cs or .vb extension");
}
if (provider != null)
{
CodeGeneratorOptions options = new CodeGeneratorOptions();
// Set code formatting options to your preference.
options.BlankLinesBetweenMembers = true;
options.BracingStyle = "C";
StreamWriter sw = new StreamWriter(sourceName);
provider.GenerateCodeFromCompileUnit(ccu, sw, options);
sw.Close();
}
}
Shared Sub CompileCode(ByVal ccu As CodeCompileUnit, ByVal sourceName As String)
Dim provider As CodeDomProvider = Nothing
Dim sourceFile As New FileInfo(sourceName)
' Select the code provider based on the input file extension, either C# or Visual Basic.
If sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) = ".CS" Then
provider = New Microsoft.CSharp.CSharpCodeProvider()
ElseIf sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) = ".VB" Then
provider = New Microsoft.VisualBasic.VBCodeProvider()
Else
Console.WriteLine("Source file must have a .cs or .vb extension")
End If
If Not (provider Is Nothing) Then
Dim options As New CodeGeneratorOptions()
' Set code formatting options to your preference.
options.BlankLinesBetweenMembers = True
options.BracingStyle = "C"
Dim sw As New StreamWriter(sourceName)
provider.GenerateCodeFromCompileUnit(ccu, sw, options)
sw.Close()
End If
End Sub
Remarks
Use this constructor to add more code into a CodeCompileUnit that has already been generated.