TreeView.BeforeLabelEdit Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Occurs before the tree node label text is edited.
public:
event System::Windows::Forms::NodeLabelEditEventHandler ^ BeforeLabelEdit;
public event System.Windows.Forms.NodeLabelEditEventHandler BeforeLabelEdit;
public event System.Windows.Forms.NodeLabelEditEventHandler? BeforeLabelEdit;
member this.BeforeLabelEdit : System.Windows.Forms.NodeLabelEditEventHandler
Public Custom Event BeforeLabelEdit As NodeLabelEditEventHandler
Event Type
Examples
The following code example demonstrates how to use the BeforeLabelEditAfterSelect and TopNode members. To run this example, paste the following code in a form that contains a TreeView
control that is named TreeView1
. Call the InitializeTreeView
method in the form's constructor or Load
method.
private:
void InitializeTreeView()
{
// Construct the TreeView object.
this->TreeView1 = gcnew System::Windows::Forms::TreeView;
// Set dock, location, size name, and tab order
// values for the TreeView object.
TreeView1->Dock = System::Windows::Forms::DockStyle::Left;
TreeView1->Location = System::Drawing::Point( 0, 0 );
TreeView1->Name = "TreeView1";
TreeView1->Size = System::Drawing::Size( 152, 266 );
TreeView1->TabIndex = 1;
// Associate the event-handling methods with the
// BeforeLabeEdit and the AfterSelect events.
TreeView1->BeforeLabelEdit += gcnew NodeLabelEditEventHandler( this, &Form1::TreeView1_BeforeLabelEdit );
TreeView1->AfterSelect += gcnew TreeViewEventHandler( this, &Form1::TreeView1_AfterSelect );
// Set the LabelEdit property to true to allow the
// user to edit the TreeNode text.
this->TreeView1->LabelEdit = true;
// Declare and create objects needed to populate
// the TreeView.
array<String^>^files = {"bigPresentation.ppt","myFinances.xls","myResume.doc"};
;
String^ filePath = "c:\\myFiles";
System::Collections::ArrayList^ nodes = gcnew System::Collections::ArrayList;
// Create a node for each file, setting the Text property to the
// file's name and the Tag property to file's fully-qualified name.
System::Collections::IEnumerator^ myEnum = files->GetEnumerator();
while ( myEnum->MoveNext() )
{
String^ file = safe_cast<String^>(myEnum->Current);
TreeNode^ node = gcnew TreeNode( file );
node->Tag = String::Concat( filePath, "\\", file );
nodes->Add( node );
}
array<TreeNode^>^treeNodes = gcnew array<TreeNode^>(nodes->Count);
nodes->CopyTo( treeNodes );
// Create a new node named topNode and add the ArrayList of
// nodes to topNode.
TreeNode^ topNode = gcnew TreeNode( "myFiles",treeNodes );
topNode->Tag = filePath;
// Add topNode to the TreeView.
TreeView1->Nodes->Add( topNode );
// Add the TreeView to the form.
this->Controls->Add( TreeView1 );
}
void TreeView1_BeforeLabelEdit( Object^ /*sender*/, NodeLabelEditEventArgs^ e )
{
// Determine whether the user has selected the top node. If so,
// change the CancelEdit property to true to cancel the edit.
if ( e->Node == TreeView1->TopNode )
{
e->CancelEdit = true;
MessageBox::Show( "You are not allowed to edit the top node" );
}
}
private void InitializeTreeView()
{
// Construct the TreeView object.
this.TreeView1 = new System.Windows.Forms.TreeView();
// Set dock, location, size name, and tab order
// values for the TreeView object.
TreeView1.Dock = System.Windows.Forms.DockStyle.Left;
TreeView1.Location = new System.Drawing.Point(0, 0);
TreeView1.Name = "TreeView1";
TreeView1.Size = new System.Drawing.Size(152, 266);
TreeView1.TabIndex = 1;
// Associate the event-handling methods with the
// BeforeLabeEdit and the AfterSelect events.
TreeView1.BeforeLabelEdit +=
new NodeLabelEditEventHandler(TreeView1_BeforeLabelEdit);
TreeView1.AfterSelect +=
new TreeViewEventHandler(TreeView1_AfterSelect);
// Set the LabelEdit property to true to allow the
// user to edit the TreeNode text.
this.TreeView1.LabelEdit = true;
// Declare and create objects needed to populate
// the TreeView.
string[] files = new string[]{"bigPresentation.ppt",
"myFinances.xls", "myResume.doc"};;
string filePath = "c:\\myFiles";
System.Collections.ArrayList nodes =
new System.Collections.ArrayList();
// Create a node for each file, setting the Text property to the
// file's name and the Tag property to file's fully-qualified name.
foreach ( string file in files )
{
TreeNode node = new TreeNode(file);
node.Tag = filePath+"\\"+file;
nodes.Add(node);
}
TreeNode[] treeNodes = new TreeNode[nodes.Count];
nodes.CopyTo(treeNodes);
// Create a new node named topNode and add the ArrayList of
// nodes to topNode.
TreeNode topNode = new TreeNode("myFiles", treeNodes);
topNode.Tag = filePath;
// Add topNode to the TreeView.
TreeView1.Nodes.Add(topNode);
// Add the TreeView to the form.
this.Controls.Add(TreeView1);
}
private void TreeView1_BeforeLabelEdit(object sender,
NodeLabelEditEventArgs e)
{
// Determine whether the user has selected the top node. If so,
// change the CancelEdit property to true to cancel the edit.
if (e.Node == TreeView1.TopNode)
{
e.CancelEdit = true;
MessageBox.Show("You are not allowed to edit the top node");
}
}
Private Sub InitializeTreeView()
' Construct the TreeView object.
Me.TreeView1 = New System.Windows.Forms.TreeView
' Set dock, location, size name, and tab order
' values for the TreeView object.
With TreeView1
.Dock = System.Windows.Forms.DockStyle.Left
.Location = New System.Drawing.Point(0, 0)
.Name = "TreeView1"
.Size = New System.Drawing.Size(152, 266)
.TabIndex = 1
End With
' Set the LabelEdit property to true to allow the
' user to edit the TreeNode text.
Me.TreeView1.LabelEdit = True
' Declare and create objects needed to populate
' the TreeView.
Dim file, files(), filePath As String
files = New String() {"bigPresentation.ppt", "myFinances.xls", _
"myResume.doc"}
filePath = "c:\myFiles"
Dim nodes As New System.Collections.ArrayList
' Create a node for each file, setting the Text property to the
' file's name and the Tag property to file's fully-qualified name.
For Each file In files
Dim node As New TreeNode(file)
node.Tag = filePath & "\" & file
nodes.Add(node)
Next
' Create a new node named topNode and add the ArrayList of
' nodes to topNode.
Dim topNode As New TreeNode("myFiles", _
nodes.ToArray(GetType(TreeNode)))
topNode.Tag = filePath
' Add topNode to the TreeView.
TreeView1.Nodes.Add(topNode)
' Add the TreeView to the form.
Me.Controls.Add(TreeView1)
End Sub
Private Sub TreeView1_BeforeLabelEdit(ByVal sender As Object, _
ByVal e As NodeLabelEditEventArgs) Handles TreeView1.BeforeLabelEdit
' Determine whether the user has selected the top node. If so,
' change the CancelEdit property to true to cancel the edit.
If (e.Node Is TreeView1.TopNode) Then
e.CancelEdit = True
MessageBox.Show("You are not allowed to edit the top node")
End If
End Sub
private:
// Handle the After_Select event.
void TreeView1_AfterSelect( System::Object^ /*sender*/, System::Windows::Forms::TreeViewEventArgs^ e )
{
// Vary the response depending on which TreeViewAction
// triggered the event.
switch ( (e->Action) )
{
case TreeViewAction::ByKeyboard:
MessageBox::Show( "You like the keyboard!" );
break;
case TreeViewAction::ByMouse:
MessageBox::Show( "You like the mouse!" );
break;
}
}
// Handle the After_Select event.
private void TreeView1_AfterSelect(System.Object sender,
System.Windows.Forms.TreeViewEventArgs e)
{
// Vary the response depending on which TreeViewAction
// triggered the event.
switch((e.Action))
{
case TreeViewAction.ByKeyboard:
MessageBox.Show("You like the keyboard!");
break;
case TreeViewAction.ByMouse:
MessageBox.Show("You like the mouse!");
break;
}
}
' Handle the After_Select event.
Private Sub TreeView1_AfterSelect(ByVal sender As System.Object, _
ByVal e As System.Windows.Forms.TreeViewEventArgs) _
Handles TreeView1.AfterSelect
' Vary the response depending on which TreeViewAction
' triggered the event.
Select Case (e.Action)
Case TreeViewAction.ByKeyboard
MessageBox.Show("You like the keyboard!")
Case TreeViewAction.ByMouse
MessageBox.Show("You like the mouse!")
End Select
End Sub
Remarks
For more information about how to handle events, see Handling and Raising Events.